Recent Posts
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Excellence requires teamwork | Mike Rutter director at The Digi Monsters
I talk to Mike about his work on the UI for Colin McRae: DiRT and his journey from 3D modeling to UI and becoming a director and co-founder at The Digi Monsters.
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You have to be a leader | Jess Bolden coach and analyst
I asked Jess what does it mean to be an analyst for a Rainbow Six Siege team? And we also talked about the stress of travel, the pressure to deliver, and getting ready to perform at a moments notice.
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Nobody’s going to just give you the answer | Gabriel Langlois Lead Designer
In this episode we discuss working remotely when working on games, what can video games learn from board games, balancing player input and artistic vision and so much more.
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Make the space readable | Jonathon Wilson Lead Designer
I talked to Jonathon Wilson from Pocket Money Games about how UX and level design cross over, crunch, communication in the team and of course his journey from studying at university to getting a job as an intern with QA, to now being a Lead Designer.
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Don’t take gaming so seriously | YouTuber Callum “Reaygun” Reay
How do you become an ArenaNet partner and what does it entail? What does it mean to study esport?
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It should be like this, for these reasons | Chris Wilson, Design Director at Cardboard Sword
What does the day to day work of a Design Director look like.
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Wouldn’t you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal
How did a psychology student from Brooklyn end up working in Montreal for one of the biggest game publishers in the world?
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Give uniqueness to the conversation | Nida Ahmad UX’er and host on the Level Edit podcast
We talk about what UX really is, is it manipulative? Why a game is all in the head of the player, crunch and over time, game jams, and the value of being yourself and being unique.
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Agreeing is boring | David Turner host on The Computer Game Show
David has over ten years of experience making podcasts and naturally has a lot of advice to give for anybody considering starting a podcast. We talk about why they spend a lot of time arguing on The Computer Game Show and how or why you'd want to monetise your podcast.
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You gotta jump in | Jason Howard, Graphic Designer for Twitch and Mixer
This episode is an interview with Jason Howard who's a Graphic Designer. We discuss the pros and cons of working for free when you first start out with doing graphics for Twitch and much more.
Recent Posts
- Make sure your demo works | Game developer Mark Gregory
- It’s about the art | Solo game developer Paul Bradish
- How do you build a community | Tastygraph the Viking solo game developer and streamer
- Your Doubt Is Not Uncommon | Solo developer Davis Bickford – Studio Sploot
- It’s better to be yourself | Twitch streamer Virtute
New episode: How Do We Make This Game Fun | Programmer and 3D Artist Jordan Heaton @Skjoldgames
Topics:
• Gandalf and Lord of the Rings
• Learning from online courses
• Appreciating those around you
• and more...
https://playercharacters.simplecast.com/episodes/how-do-we-make-this-game-fun-programmer-and-3d-artist-jordan-heaton
#playercharacters #podcast #gamedev
For next weeks episode I have an interview with a developer who got his start by modding RPG's, and levelled up his skills through online courses.
So look forward to that! :-D
#playercharacters
ICYMI: Make sure your demo works | Game developer Mark Gregory
Topics:
• Writing about Mac ports
• Seeking funding
• What has Fortnite done for game development
• and much more...
https://playercharacters.simplecast.com/episodes/make-sure-your-demo-works-game-developer-mark-gregory
#playercharacters #podcast #gamedev
New episode: Make sure your demo works | Game developer Mark Gregory
I talk to Mark about writing about the technical qualities of ports for Mac, developing games, seeking funding for games, and organizing talks.
https://playercharacters.simplecast.com/episodes/make-sure-your-demo-works-game-developer-mark-gregory
#playercharacters #podcast #gamedev
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