Month: December 2018
Wouldn’t you want as much information as possible | Adam Lobel, Games User Researcher at Ubisoft, Montréal
How did a psychology student from Brooklyn end up working in Montreal for one of the biggest game publishers in the world?
We talk about what UX really is, is it manipulative? Why a game is all in the head of the player, crunch and over time, game jams, and the value of being yourself and being unique.