It should be like this, for these reasons | Chris Wilson, Design Director at Cardboard Sword

What does the day to day work of a Design Director look like.

It should be like this, for these reasons | Chris Wilson, Design Director at Cardboard Sword

Title:

It should be like this, for these reasons | Chris Wilson, Design Director at Cardboard Sword

Guest:

Chris Wilson, Design Director at Cardboard Sword

Twitter: @crwilso

Cardboard Sword

The Siege and the Sandfox

Highlights:

We talk about: How he started playing Formula One games with manual gear and a crash helmet on as a kid.

How did he get a job as a designer without any prior experience as a designer.

The pros and cons of working in AAA and indie.

What does the day to day work of a Design Director look like.

The long-term effect of crunch on people in the industry and what that means for your career in video games.

Games

Doom

Quake

Forza Horizon

Formula 1

Project Gotham Racing

Gran Turismo

Project Cars

Assetto Corsa

Wipeout

Mario Kart

Burnout

Out Run

Need For Speed

Doom (2016)

Alien: Isolation

Links

Frontier

Playground Games

CodeMasters

Slightly Mad Studios

Naughty Dog

Rockstar Games

Respawn

Creative Assembly

Books

Masters of Doom

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Published 1 month ago