From Edge Magazine to Angry Birds 2 | Author, designer, and product manager Will Luton

I talk to Will about going to school to get a job in video games, why Agile is such a good fit for games

From Edge Magazine to Angry Birds 2 | Author, designer, and product manager Will Luton

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Title:

From Edge Magazine to Angry Birds 2 | Author, designer, and product manager Will Luton

Guest:

Will Luton | will-luton.co.uk

Twitter: @will_luton

Book: Free 2 Play - Making Money from Games You Give Away

Advice:

Be kind to others and be kind to yourself in that you have to be driven to go places and do interesting things in games nobody's going to hand you an opportunity. You have to get out there and hustle for it.

Highlights:

Will tells the story of how he first got introduced to video games via a very early console, that his father used to test tv's as a tv engineer.

Later Will got a job at Sega in the QA department, and from there he worked his way into producing games.

And his expertise and view on games has given him the chance to write for Edge Magazine and PocketGamer.biz.

Among many topics we talk going to school to get a job in video games, why Agile development is such a good fit for games development, and crunch plus how to avoid it.

Games:

Half Life 2

Pong

Pac-Man

Galaga

Moon Patrol

Fortnite (Battle Royale)

Magic the Gathering

Hearthstone

Subway Surfers

Blades of Brim (The game I couldn't remember)

Game of War

Angry Birds 2

Pixel Miner

Links:

Edge Magazine

New Statesman

gamesindustry.biz

PocketGamer.biz

Develop Magazine

Atari 2600

Headspace app

Mindfulness Practices

WearGa

People

Ian Bogost

Dave Perry

Hunter S. Thompson

Published 11 months ago