Programming is easy, designing is hard | Jens Andersson, designer on Yoku's Island Express

We talk about the path that lead Jens from doing AAA games to starting his own little indie studio

Programming is easy, designing is hard | Jens Andersson, designer on Yoku's Island Express

Title:

Programming is easy, designing is hard | Jens Andersson, designer on Yoku's Island Express

Guest:

Jens Andersson designer and programmer at Villa Gorilla

Twitter: @llerd

Highlights:

Jens started programming BASIC on his fathers computer and later joined the local swedish demo scene.

Helped Magnus Högdahl start Starbreeze Studios and became Programmer #2 there.

At one point, things were going so badly, that they had to ask for unemployment benefits, but they kept working on games in their free time.

Jens left StarBreeze because he wanted something different than big AAA game development. He still accepted a job at LucasArts though. But that job turned out to be something quite different to what he signed up for.

Now he's back in Sweden and has spend the last five years with his own tiny games studio, working on the very indie Yoku's Island Express, a sort of pinball metroidvania.

Games:

Pong

Yoku's Island Express

Enclave

Chronicles of Riddick: Escape from Butcher Bay

Knights of the Temple: Infernal Crusade

The Darkness

Maniac Mansion

The Secret of Monkey Island

Day of the Tentacle

Demon's Souls

Links:

https://en.wikipedia.org/wiki/BASIC

Fast Tracker 2

Starbreeze Studios

Pitch Black

Chronicles of Riddick

Riddick

LucasArts

Colours! 3D Painting app for Nintendo 3DS

Stugan the non-profit accelerator program for talented game developers

Published 9 months ago