What is a Games Producer and how can you become one | Jesper from EA Dice

Guest:

Jesper Nielsen

Games Producer at EA Dice

Highlights:

Jesper tells me how he started learning programming and Photoshop in order to design games. And later turned to humanities because he wanted to know more about the human psyche.

But he also found that he was not the best at designing games, rather he had a knack for managing teams and projects.

How do you foster creativity and new ideas in a potentially rigid Scrum process?

Jesper talks about his admiration for Gabe Newell and Walt Disney, and about his love for theme parks.

If you want to work with games: make games!

Links:

Frostbite engine

Slack

Unity

Games:

Battlefield

Battlefront

Mirror’s Edge

Rallysport Challenge

Midtown Madness 3

Super Mario Bros. 3

Sim City

Command & Conquer

Age of Empires

Unreal

Counter-Strike

Diablo

Halo: Combat Evolved

PlayerUnknown’s Battlegrounds

Arma 3

Oxygen Not Included

September 12th: A Toy World

Other

Watch Spotify’s video on their engineering culture

The Google Way: How One Company is Revolutionizing Management As We Know It

The NASA janitor and JFK

Crunch in video games and “The EA Spouse”


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