Make the space readable | Jonathon Wilson Lead Designer

I talked to Jonathon about how UX and level design cross over, crunch, communication in the team and of course his journey from studying at university to getting a job as an intern with QA, to now being a Lead Designer.

Make the space readable | Jonathon Wilson Lead Designer

Title:

Make the space readable | Jonathon Wilson Lead Designer

Guest:

Jonathon Wilson Lead Designer / Producer at Pocket Money Games

Twitter: @Omnislash92

Highlights:

I talked to Jonathon about how UX and level design cross over, crunch, communication in the team and of course his journey from studying at university to getting a job as an intern with QA, to now being a Lead Designer.

Games

Metal Gear

Final Fantasy

Rayman

Shu

Esper 2

Dimension Hunter

Links

Coatsink

EGX Rezzed

Pocket Money Games

Holographic Display - https://www.kickstarter.com/projects/lookingglass/the-looking-glass-a-holographic-display-for-3d-cre

GDC Vault

World of Level Design

Level Design Lobby

Game Maker's Notebook

Jonathon's talk at Unite Berlin 2018: Worldbuilding with ProBuilder Effective Iteration & Workflow Enhancements

People

Hideo Kojima

Ken Levine

Neil Druckmann

Jason Rubin

Ted Price

Subscribe with these services:

Listen to Stitcher

Support the podcast:

Support Player Characters with Flattr

Published 1 week ago